Multi resolution meshes from Lidar point clouds.

The following screenshots present work in progress regarding the process of converting airborne Lidar point clouds into multi resolutions meshes suitable for real-time rendering. They were obtained using the open data from the Lidar HD programme of the french geographical institute (IGN). The render engine for these screenshots was Unreal 5.2.

The process up-hill of rendering is mainly three steps :

Each of these steps would deserve a dedicated page.

Note that for rendering the source data is only the geometric location of the mesh points. There are no UV maps, no textures, the albedo is a three line shader function that separates snow from rock based on slope, altitude and orientation. At present, nowhere in the whole process a raster (e.g. orthophoto) or vector data (e.g. landclass) is used. Vector data will later improve some misclassification (e.g. too steep ice falls are rendered as rock).

Screenshots

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Massif du Mont-Blanc (wide angle view)


Bassin de la mer de glace


Vue depuis la gare du Montenvers


Fond du bassin d'Argentière (Mont Dolent, Aiguille du Triolet)


Faces nord du bassin d'Argentière (Les Courtes, Les Droites, Aiguille Verte)


Envers du Tacul depuis le glacier du Géant


Aiguille verte et ses satellites au couchant